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How to play

Build inns and caravanserais on the steppe and link them with caravan roads. The first player to reach 10 prestige on their own turn wins (8 in a two-player game).

Goods

LandProduces
GroveTimber
Clay pitMudbrick
HighlandWool
PlainWheat
MineCopper
Salt steppeNothing; the bandit starts here

A turn

  1. Roll. Every land showing the rolled number pays its neighbours: an inn earns 1 good, a caravanserai 2.
  2. Trade. Offer goods to other players, or trade with the bank at 4:1. A market on the coast lowers that to 3:1, or 2:1 for one good.
  3. Build what you can pay for, then end your turn.

Costs

BuildCostPrestige
Caravan roadMudbrick + Timber0
InnMudbrick + Timber + Wool + Wheat1
Caravanserai (replaces an inn)2 Wheat + 3 Copper2
Decree cardCopper + Wool + Wheatvaries

Inns need at least one empty corner between them and must touch your own road.

Rolling a 7

Nobody earns goods. Anyone holding more than 7 goods gives back half. The roller moves the bandit to a land, which stops producing, and takes one random good from a neighbour.

Decrees

One decree per turn, and not one bought this turn. The longest road of at least 5 pieces makes you Road lord (+2).

Player counts